Ahoy! Magazine

For the 21st Century Commodore Enthusiast!

Commodore is back – as an Android Smartphone!

I have long dreamed that there would be a modern “must-have” Commodore product available in the twenty-first century. It looks like my dream has come true with the release of the Commodore Pet smart phone. I have yet to get my hands on one, but I am already impressed with the Pet.


Just from what I can see, the Pet screams out elegance and class – especially the bright white. It has smooth lines that remind me of a luxury automobile. The slightly curved back looks very ergonomic as well.


Commodore delivers a pure Android experience on the Pet utilizing just a slightly modified version of Lollipop. The slight modifications are listed as a custom boot animation, original images & tunes and pre-installed emulators for playing classic Commodore games. This means that the Pet will not have the performance lag suffered by most Android smart phones (such as the Samsung Galaxy series).


The technical specifications are impressive:

  • Runs on 4G LTE, GSM, WCDMA networks
  • Wi-Fi, Bluetooth, GPS, A-GPS and an FM radio
  • CPU: Octa-core 1.7 GHz 64 bit
  • GPU: Mali-T760 OpenGL ES 3.1
  • Built-in storage: 16 GB (Pet 2/16 model) or 32 GB (Pet 3/32 model)
  • MicroSD slot for up to 32 GB removable storage
  • Memory: 2 GB (Pet 2/16 model) or 3 GB (Pet 3/32 model)
  • 5’5″ Full HD 1920×1080 IPS OGS Display
  • Front Facing Camera – 8 MP 80′ Wide Angle Lens
  • Rear Facing Camera – 13 MP BSI f/2.0 Large Aperature Lens with flashlight and physical shutter button
  • Full sensor set including direction, acceleration, proximity, air gesture, light sensor, hall switch, magnetic, gyroscope
  • Dual MicroSIM for use on two different networks
  • Removable 3000 mAh battery

I would love to get my hands on this to perform a full review. I also hope that Commodore considers releasing a tablet with a classic Commodore styled external bluetooth keyboard.

Link: http://www.commodore-pet.com

Happy 30th Birthday, Amiga!


On July 23, 1985, the Amiga 1000 was introduced by Commodore. The Amiga quickly became known for its graphics, audio, gaming and production capabilities.   Amiga_1000DPThe Amiga 1000 originally sold for $1295 without a monitor. It had a Motorola 68000 CPU running at 7.14 Mhz, 4 channel stereo sound, graphics modes that could display up to 4096 colors at once, and a pre-emptive multi-tasking GUI-based operating system.

Check out the world premiere of the Amiga at Lincoln Center below!

Want an Amiga of your very own? Check out this link – http://tinyurl.com/o86mvhl


High Score Contest – Rocket Smash EX

Ahoy! is sponsoring a high score contest beginning July 22, 2015oqUgqz


  • The contest will last until 11:59 PM (23:59) United States Eastern Time on August 15, 2015.
  • Get the game Rocket Smash EX from http://rgcddev.itch.io/rocket-smash-ex . It is free to download (If you could spare a dollar or two, tip the developers for their fine game.)
  • You can play on an emulator or on real Commodore 64 hardware.
  • To submit your high score, take a screenshot or photo of your screen showing your score at the game over screen and save on your computer.
  • Tweet the screenshot/photo to @ahoymagazine with the hashtag #AhoyHighScore   – Make sure your Twitter handle is in the screenshot/photo!
  • The winner will get a cool Commodore t-shirt!


Jam-It by Throwback Games – A bulletpoint review

Jam-It by Throwback Gamesjam-it

Jam-It is a newly released arcade style 2-on-2 half-court basketball game for the classic Commodore 64 and C64 emulators. Like the Throwback Games website declares, “one button is enough to make extreme dunks, jumpshots, shot blocks, passes, post up plays and steals.”


  • Controls are easy once you read the instructions. It is amazing what you can do with a single button.
  • When you rebound or steal the ball from the other team, the backcourt highlights indicating you need to clear the ball. Great feature!
  • Statistics system is great at tracking all the major stats in the game. Based on the stats, an MVP is selected at the end of each game.
  • During the halftime show, you need to tap the controller to regain energy. Usually halftime shows in sports games are just eye candy (and can easily be repetitive). Another great feature!
  • Love the cheesy commentary when a shot is made such as “No hocus pocus just focus”
  • Unique free throw system.  Hold the button and release when the backboard turns green, but you have to time it right!
  • The three levels of computer AI are excellent making replayability high for even a 1 player game.
  • The fact Throwback Games is actually CHARGING for the game. Quality games deserve to be purchased!


  • When a player gets an accomplishment, such as a double-double, the game stops to highlight the accomplishment. This interupts the flow of the game.
  • The slow motion feature is a bit drawn out.


  • Graphics: 8/10
  • Sounds: 6/10
  • Controls: 9/10
  • Game Play: 8/10
  • Replayability: 9/10


  • Jam-It makes good use of the Commodore 64’s capabilities. The graphics are easy on the eyes and lag-free. The sounds are what you would expect from a basketball game – dribbling ball and the “hiss” of the crowd when you make a shot. Jam-It is a great basketball game and I hope Throwback Games releases many more titles.
  • Overall Score: 8 out of 10




Anyone who is watching the second season of Halt and Catch Fire on AMC knows that the fictional company Mutiny is trying to create an online community that users dial into using their modems. Commodore 64s are prevalent throughout the episodes, and more than a few folks have mentioned that the service being portrayed looks a lot like PlayNet. Well, PlayNet was licensed by QuantumLink – and QuantumLink eventually became America Online.

For those that are unfamiliar with QuantumLink, take a look at this promotional video.

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